F-96B Arrow Light Medium Fighter[1]

F-94B [2]

Model F-96B Arrow
Role Light Strike Starfighter / Reconnaissance Fighter
Crew One
First flight Unknown
Entered service Unknown
Manufacturer Douglas Aerospace
Produced Unknown
Cost 40.9 million credits
Length 65.62 feet (20.0 meters)
Width 43.64 feet (13.3 meters)
Height 21.98 feet (6.7 meters)
Wing area
Cargo Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for emergency equipment and weapons.
Empty 14.33 tons (13.0 metric tons)
Maximum takeoff
Power (each)
Internal Fuel Fusion power supply with a 10 year duration.
Performance in atmosphere
Maximum speed Mach 32.6 / 25,053 mph / 40,320 kph
Cruising speed Mach 6.03 / 4,473.8 mph / 7,200 kph
Rate of climb
Performance in Space - Sublight
Maximum speed 40 percent of the speed of light.
Range Effectively unlimited by internal fuel (10 year duration) although auxiliary thruster range is limited to approximately 15 minutes. Fighter uses a very small fusion cell system for power systems. The fighter carries one week of consumables for fighter's crew.
Armament[N 1]
Laser cannons
Type Twin Laser Cannons mounted on the sides of the starfighter. While extremely long ranged, the damage of the weapons is less than most other Confederation and Kilrathi weapons.
Maximum Effective Range 3,106.8 miles (5,000 km) in space and 15.5 miles (25 km) in an atmosphere.
Damage 1D6x10 per cannon and 2D6x10 for both cannons (Combined with Ion Cannons, inflicts 7D4x10+20)
Rate of fire Equal to pilots hand to hand
Payload Effectively Unlimited.
Ion cannons
Type Twin Ion Cannons mounted on the sides of the starfighter. Less powerful that particle beams but have slightly longer range and are still quite powerful. The weapon inflict about equal damage to most energy weapons carried on most C.A.F. Starfighters and have a much longer range than most fighter weapons in the Three Galaxies.
Maximum Effective Range 2,796.2 miles (4,500 km) in space and 14.0 miles (22.5 km) in an atmosphere.
Damage 2D4x10+10 per cannon and 4D4x10+20 for both cannons (Combined with lasers, inflicts 7D4x10+20)
Rate of fire Equal to pilots hand to hand
Payload Effectively Unlimited.
Type Fuselage Hard Points (8): One Long Range Missile or two Medium Range Missile each. Side Hard Points (2): One Medium Range Missile each
Maximum Effective Range Long Range Missiles range is 3,400 miles (5470 km) in an atmosphere and 1,800,000 miles (2,897,000 km/9.7 light seconds) in space, and Medium Range Missiles range is 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43 light seconds).
Damage See Revised Phase World Missile tables (Long Range Fusion does 2D4x100 MDC).
Rate of fire One at a time or in volleys of two, three, or four missiles.
Payload Varies by hard point.


The F-96B Arrow was first developed as a pure reconnaissance fighter with the main engineering company being Douglas Aerospace. Early versions of the fighter were operated mostly by Special Operations Command. Virtually all of the Confederation Epee and Ferret light fighters were destroyed during the Battle of Terra and a new fighter was needed to replace them. The Space forces have operated five different fighters which have been named and many pilots call the new fighter the Arrow V.

Due to massive losses of shipbuilding facilities during the Battle of Terra, there was few resources available for building new fighters and capital ships. As a result of a lack of facilities and due to cost, there was strong desire for a cheaper design which could be mass produced. The Confederation fleet looked for a fighter design which was already in existence instead of developing a whole new fighter. There was a choice between the F-71 Stiletto and the F-96 Arrow which the Arrow winning out due to Arrow being both better armed and armored.

In many ways the Arrow can be considered the ultimate light fighter. The fighter combines the best aspects of the Ferret and Epee which it replaces. It is better armored than the old Rapier fighter and carries an extremely heavy beam weapon array. Prior to the Arrow entering service, all light fighters operated by the Confereation were only armed with three energy weapons or mass driver cannons. The arrow mounts both a pair of lasers and ion cannons. As well, it has eight hard points for missiles compared to only four on the Epee. It also has shields equal to those carried on the Sabre class heavy fighter. In many ways, the light fighter is the equal of any older medium fighter including the Rapier fighter, a long term favorite fighter of the Confederation fleet.

The Arrow is the fastest and most maneuverable presently operated by the Confederation. As a result, the fighter has become one of the favorite fighters of Confederation pilots, especially extremely aggressive pilots. Many Arrow pilots are fond of stating that the pilot straps onto the fighter not into the fighter.[1]



  1. In addition to it's armament, the fighter carries a pair of Anti-Missile Decoy Dispensers, with a total of sixteen decoys, located at the very tail of the fighter. When a missile if fired at the fighter, a decoy can be released to confuse or detonate the enemy's attack. Decoy system works against Phase World missiles although has a -10% penalty against Brilliant missiles.
    • Effect: (01-50) Enemy missile or missile volley detonates on decoy - Missiles are all destroyed. (51-75) Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target). (76-00) No effect, missile is still on target.[1]


  1. 1.0 1.1 1.2 F96B Arrow on Kitsune SF Conversions
  2. SFDB